4th consecutive home win for Valur. 2nd consecutive defeat for KR Reykjavik. 4th consecutive away defeat for KR Reykjavik. 7th consecutive game where Valur scored. 7th consecutive home game where Valur scored. 8th consecutive game where KR Reykjavik conceded. 7th consecutive away game where KR Reykjavik conceded. 12th consecutive game where KR Reykjavik scored. 7th consecutive away game where KR Reykjavik scored. 3rd consecutive game where Valur conceded. 2nd consecutive home game where Valur conceded.
To calculate the above duration values based on a total of 90 minutes, goals scored on the 45th minute and during added time of the first half are considered scored on the 45th minute, and goals scored on the 90th minute and during added time of the second half are considered scored on the 90th minute.
Outcome Surprise-Level
Points Per Game (before the match)
Valur at home
KR Reykjavik away
Total
2.33
0.50
2.83
Outcome
Outcome surprise-level
(any scoreline)
(Losing team PPG / Total) * 100
Home win
17.6
Scale: from 0 (less surprising) to 100 (more surprising)
Note: in the table above, to allow for averaging duration values based on a total of 90 minutes per game, goals scored on the 45th minute and during added time of the first half are all considered to be scored on the 45th minute, and goals scored on the 90th minute and during added time of the second half are also considered scored on the 90th minute.
In this example, Valur have been in the lead for an average duration of 36.4 minutes per match (based on a 90-minute match duration), which is longer than the average duration of 18.3 minutes per match during which their opponents were in the lead in those matches.
Non-crucial goals scored: goals scored that increased an existing lead, or decreased the opponent's existing lead.
Non-crucial goals conceded: goals conceded that decreased an existing lead, or increased the opponent's existing lead.
Note regarding the Goals giving the lead and the Goals giving the lead to the opponent values: both the team and the opponent team might take the lead more than once during a single match,
so the total number of goals giving the lead to a team might be higher than the number of matches played by the team.
Lead-defending ability Valur have taken the lead 11 times and have conceded an equalizer on 5 instances, translating into a lead-defending rate of 55% (for an opponents' equalizing rate of 45%).
Equalizing ability Of the 7 times that Valur's opponents have taken the lead, Valur have managed to score an equalizer on 4 instances, translating into an equalizing rate of 57%.
Note: in the table above, to allow for averaging duration values based on a total of 90 minutes per game, goals scored on the 45th minute and during added time of the first half are all considered to be scored on the 45th minute, and goals scored on the 90th minute and during added time of the second half are also considered scored on the 90th minute.
In this example, Valur have been in the lead for an average duration of 47.3 minutes per match played at home (based on a 90-minute match duration), which is longer than the average duration of 8.6 minutes per match during which their opponents were in the lead in those matches.
Non-crucial goals scored: goals scored that increased an existing lead, or decreased the opponent's existing lead.
Non-crucial goals conceded: goals conceded that decreased an existing lead, or increased the opponent's existing lead.
Note regarding the Goals giving the lead and the Goals giving the lead to the opponent values: both the team and the opponent team might take the lead more than once during a single match,
so the total number of goals giving the lead to a team might be higher than the number of matches played by the team.
Lead-defending ability (at home) In home matches, Valur have taken the lead 7 times and have conceded an equalizer on 2 occasions, translating into a home lead-defending rate of 71% (for an opponents' equalizing rate of 29%).
Equalizing ability (at home) Of the 2 times that Valur's opponents have taken the lead when Valur were playing at home, Valur have managed to score an equalizer on 2 occasions, translating into a home equalizing rate of 100%.
Note: in the table above, to allow for averaging duration values based on a total of 90 minutes per game, goals scored on the 45th minute and during added time of the first half are all considered to be scored on the 45th minute, and goals scored on the 90th minute and during added time of the second half are also considered scored on the 90th minute.
In this example, Valur have been in the lead for an average duration of 21.2 minutes per match played away (based on a 90-minute match duration), which is lower than the average duration of 31.8 minutes per match during which their opponents were in the lead in those matches.
Non-crucial goals scored: goals scored that increased an existing lead, or decreased the opponent's existing lead.
Non-crucial goals conceded: goals conceded that decreased an existing lead, or increased the opponent's existing lead.
Note regarding the Goals giving the lead and the Goals giving the lead to the opponent values: both the team and the opponent team might take the lead more than once during a single match,
so the total number of goals giving the lead to a team might be higher than the number of matches played by the team.
Lead-defending ability (away) In away matches, Valur have taken the lead 4 times and have conceded an equalizer on 3 occasions, translating into an away lead-defending rate of 25% (for an opponents' equalizing rate of 75%).
Equalizing ability (away) Of the 5 times that Valur's opponents have taken the lead when Valur were playing away, Valur have managed to score an equalizer on 2 occasions, translating into an away equalizing rate of 40%.
Valur stats rank the team in 3rd position in the Iceland - Besta deild table with 21 points, 2 points behind Breidablik and 1 point above Stjarnan.
The above table shows Valur results against each league opponent.
The tables below provide additional statistics regarding Valur's season in the Icelandic league.
Goals scored & conceded
SCORING
Home
Away
All
Goals scored (GF)
22
8
30
GF per match
3.14
1.60
2.50
Goals conceded (GA)
6
11
17
GA per match
0.86
2.20
1.42
GF + GA per match
4.00
3.80
3.92
GF+GA over 0.5
100%
100%
100%
GF+GA over 1.5
100%
100%
100%
GF+GA over 2.5
71%
80%
75%
GF+GA over 3.5
43%
40%
42%
GF+GA over 4.5
29%
40%
33%
GF+GA over 5.5
29%
20%
25%
GF+GA over 0.5 at HT
71%
100%
83%
GF+GA over 1.5 at HT
43%
100%
67%
GF+GA over 2.5 at HT
29%
0%
17%
No goal scored / conceded
Home
Away
All
Clean sheets
14%
20%
17%
Won-to-nil
14%
20%
17%
Failed to score
0%
20%
8%
Lost-to-nil
0%
20%
8%
Scoring & Conceding rates
Home
Away
All
Scoring Rate
100%
80%
92%
Scoring Rate 1st-Half
57%
80%
67%
Scoring Rate 2nd-Half
86%
40%
67%
Scored in both halves
43%
40%
42%
Both teams scored
86%
60%
75%
Conceding Rate
86%
80%
83%
Conceding Rate 1st-Half
29%
80%
50%
Conceding Rate 2nd-Half
57%
80%
67%
Conceded in both halves
0%
80%
33%
Scoring rate: percentage of matches where the team scored at least one goal
Conceding rate: percentage of matches where the team conceded at least one goal
Goals scored / Goals conceded
Home
Away
All
GF over 0.5
100%
80%
92%
GF over 1.5
71%
60%
67%
GF over 2.5
57%
20%
42%
GF over 3.5
29%
0%
17%
GF over 4.5
29%
0%
17%
GA over 0.5
86%
80%
83%
GA over 1.5
0%
80%
33%
GA over 2.5
0%
60%
25%
GA over 3.5
0%
0%
0%
GA over 4.5
0%
0%
0%
GF: goals scored
GA: goals conceded
Total goals in Valur matches
SCORED + CONCEDED
Home
Away
All
Match total goals = 0
0%
0%
0%
Match total goals = 1
0%
0%
0%
Match total goals = 2
29%
20%
25%
Match total goals = 3
29%
40%
33%
Match total goals = 4
14%
0%
8%
Match total goals = 5+
29%
40%
33%
Match total goals = 0 or 1
0%
0%
0%
Match total goals = 2 or 3
57%
60%
58%
Match total goals = 4+
43%
40%
42%
Goal margins
WINNING MARGINS
1
2
3
4+
Home wins
1
1
1
2
Away wins
0
1
0
0
Home & Away wins
1
2
1
2
LOSING MARGINS
1
2
3
4+
Home defeats
0
0
0
0
Away defeats
2
0
1
0
Home & Away defeats
2
0
1
0
A majority of Valur's wins have been obtained with a margin of 2 goals or more (5 wins), while 1 of their wins had a one-goal margin.
A majority of Valur's defeats had a one-goal margin (2 defeats), while 1 of their defeats had a margin of 2 goals or more.
Home vs Away comparisons
Home / Away points
Home
Away
% Points
81%
19%
Home / Away PPG
Points Per Game at Home (PPGH)
2.43
Points Per Game Away (PPGA)
0.80
Home / Away goals
Home
Away
% Goals scored (GF)
73%
27%
% Goals conceded (GA)
35%
65%
League average (% goals)
63%
37%
Half-time lead
Half-time
Home
Away
Total
Leading at HT
4
1
5
42%
Drawing at HT
2
3
5
42%
Losing at HT
1
1
2
17%
Total
7
5
12
Corners For
Avg
2.5+
3.5+
4.5+
5.5+
6.5+
Home
5.14
86%
57%
57%
57%
43%
Away
6.80
100%
80%
60%
60%
60%
Total
5.83
92%
67%
58%
58%
50%
Corners Against
Avg
2.5+
3.5+
4.5+
5.5+
6.5+
Home
3.00
71%
57%
14%
0%
0%
Away
7.20
100%
100%
100%
40%
40%
Total
4.75
83%
75%
50%
17%
17%
Total corners (team + opponents)
Avg
9.5+
10.5+
11.5+
12.5+
13.5+
Home
8.14
29%
29%
0%
0%
0%
Away
14.00
80%
80%
80%
60%
60%
Total
10.58
50%
50%
33%
25%
25%
The average of 10.58 total corners for Valur refers to how the corner stats evaluate the total number of corners per match (corners awarded + corners conceded) in matches involving the team this season in Iceland - Besta deild.
Valur have scored in each of their last 7 matches.
Valur have won their last 4 home matches.
Valur have scored 2 goals or more in each of their last 5 matches.
Note: in the table above, to allow for averaging duration values based on a total of 90 minutes per game, goals scored on the 45th minute and during added time of the first half are all considered to be scored on the 45th minute, and goals scored on the 90th minute and during added time of the second half are also considered scored on the 90th minute.
In this example, KR Reykjavik have been in the lead for an average duration of 22.1 minutes per match (based on a 90-minute match duration), which is lower than the average duration of 34.7 minutes per match during which their opponents were in the lead in those matches.
Non-crucial goals scored: goals scored that increased an existing lead, or decreased the opponent's existing lead.
Non-crucial goals conceded: goals conceded that decreased an existing lead, or increased the opponent's existing lead.
Note regarding the Goals giving the lead and the Goals giving the lead to the opponent values: both the team and the opponent team might take the lead more than once during a single match,
so the total number of goals giving the lead to a team might be higher than the number of matches played by the team.
Lead-defending ability KR Reykjavik have taken the lead 10 times and have conceded an equalizer on 7 instances, translating into a lead-defending rate of 30% (for an opponents' equalizing rate of 70%).
Equalizing ability Of the 15 times that KR Reykjavik's opponents have taken the lead, KR Reykjavik have managed to score an equalizer on 10 instances, translating into an equalizing rate of 67%.
Note: in the table above, to allow for averaging duration values based on a total of 90 minutes per game, goals scored on the 45th minute and during added time of the first half are all considered to be scored on the 45th minute, and goals scored on the 90th minute and during added time of the second half are also considered scored on the 90th minute.
In this example, KR Reykjavik have been in the lead for an average duration of 33.0 minutes per match played at home (based on a 90-minute match duration), which is longer than the average duration of 25.8 minutes per match during which their opponents were in the lead in those matches.
Non-crucial goals scored: goals scored that increased an existing lead, or decreased the opponent's existing lead.
Non-crucial goals conceded: goals conceded that decreased an existing lead, or increased the opponent's existing lead.
Note regarding the Goals giving the lead and the Goals giving the lead to the opponent values: both the team and the opponent team might take the lead more than once during a single match,
so the total number of goals giving the lead to a team might be higher than the number of matches played by the team.
Lead-defending ability (at home) In home matches, KR Reykjavik have taken the lead 5 times and have conceded an equalizer on 2 occasions, translating into a home lead-defending rate of 60% (for an opponents' equalizing rate of 40%).
Equalizing ability (at home) Of the 5 times that KR Reykjavik's opponents have taken the lead when KR Reykjavik were playing at home, KR Reykjavik have managed to score an equalizer on 4 occasions, translating into a home equalizing rate of 80%.
Note: in the table above, to allow for averaging duration values based on a total of 90 minutes per game, goals scored on the 45th minute and during added time of the first half are all considered to be scored on the 45th minute, and goals scored on the 90th minute and during added time of the second half are also considered scored on the 90th minute.
In this example, KR Reykjavik have been in the lead for an average duration of 14.3 minutes per match played away (based on a 90-minute match duration), which is lower than the average duration of 41.0 minutes per match during which their opponents were in the lead in those matches.
Non-crucial goals scored: goals scored that increased an existing lead, or decreased the opponent's existing lead.
Non-crucial goals conceded: goals conceded that decreased an existing lead, or increased the opponent's existing lead.
Note regarding the Goals giving the lead and the Goals giving the lead to the opponent values: both the team and the opponent team might take the lead more than once during a single match,
so the total number of goals giving the lead to a team might be higher than the number of matches played by the team.
Lead-defending ability (away) In away matches, KR Reykjavik have taken the lead 5 times and have conceded an equalizer on 5 occasions, translating into an away lead-defending rate of 0% (for an opponents' equalizing rate of 100%).
Equalizing ability (away) Of the 10 times that KR Reykjavik's opponents have taken the lead when KR Reykjavik were playing away, KR Reykjavik have managed to score an equalizer on 6 occasions, translating into an away equalizing rate of 60%.
Scoring rate: percentage of matches where the team scored at least one goal
Conceding rate: percentage of matches where the team conceded at least one goal
Goals scored / Goals conceded
Home
Away
All
GF over 0.5
100%
100%
100%
GF over 1.5
100%
86%
92%
GF over 2.5
60%
29%
42%
GF over 3.5
40%
0%
17%
GF over 4.5
20%
0%
8%
GA over 0.5
80%
100%
92%
GA over 1.5
40%
100%
75%
GA over 2.5
40%
71%
58%
GA over 3.5
0%
43%
25%
GA over 4.5
0%
14%
8%
GF: goals scored
GA: goals conceded
Total goals in KR Reykjavik matches
SCORED + CONCEDED
Home
Away
All
Match total goals = 0
0%
0%
0%
Match total goals = 1
0%
0%
0%
Match total goals = 2
0%
0%
0%
Match total goals = 3
20%
0%
8%
Match total goals = 4
0%
29%
17%
Match total goals = 5+
80%
71%
75%
Match total goals = 0 or 1
0%
0%
0%
Match total goals = 2 or 3
20%
0%
8%
Match total goals = 4+
80%
100%
92%
Goal margins
WINNING MARGINS
1
2
3
4+
Home wins
1
0
1
1
Away wins
0
0
0
0
Home & Away wins
1
0
1
1
LOSING MARGINS
1
2
3
4+
Home defeats
1
0
0
0
Away defeats
2
1
0
1
Home & Away defeats
3
1
0
1
A majority of KR Reykjavik's wins have been obtained with a margin of 2 goals or more (2 wins), while 1 of their wins had a one-goal margin.
A majority of KR Reykjavik's defeats had a one-goal margin (3 defeats), while 2 of their defeats had a margin of 2 goals or more.
Home vs Away comparisons
Home / Away points
Home
Away
% Points
77%
23%
Home / Away PPG
Points Per Game at Home (PPGH)
2.00
Points Per Game Away (PPGA)
0.43
Home / Away goals
Home
Away
% Goals scored (GF)
52%
48%
% Goals conceded (GA)
25%
75%
League average (% goals)
63%
37%
Half-time lead
Half-time
Home
Away
Total
Leading at HT
2
1
3
25%
Drawing at HT
1
4
5
42%
Losing at HT
2
2
4
33%
Total
5
7
12
Corners For
Avg
2.5+
3.5+
4.5+
5.5+
6.5+
Home
7.00
100%
100%
80%
60%
60%
Away
5.43
86%
86%
86%
29%
29%
Total
6.08
92%
92%
83%
42%
42%
Corners Against
Avg
2.5+
3.5+
4.5+
5.5+
6.5+
Home
5.80
80%
60%
60%
60%
40%
Away
7.00
86%
86%
86%
71%
57%
Total
6.50
83%
75%
75%
67%
50%
Total corners (team + opponents)
Avg
9.5+
10.5+
11.5+
12.5+
13.5+
Home
12.80
60%
60%
60%
60%
60%
Away
12.43
86%
71%
43%
29%
29%
Total
12.58
75%
67%
50%
42%
42%
The average of 12.58 total corners for KR Reykjavik refers to how the corner stats evaluate the total number of corners per match (corners awarded + corners conceded) in matches involving the team this season in Iceland - Besta deild.
The KR Reykjavik score with the most occurences in away matches during the season in the league has been 2-2 so far (2 times).
Half-time at home
1-3
1
20%
2-1
1
20%
1-1
1
20%
0-1
1
20%
2-0
1
20%
Half-time away
2-2
2
29%
3-1
2
29%
1-2
1
14%
1-1
1
14%
0-0
1
14%
This season in the league
KR Reykjavik have scored in each of their last 12 matches.
KR Reykjavik failed to keep a clean sheet in each of their last 8 matches.
100% of KR Reykjavik's matches had over 2.5 goals scored in total.
KR Reykjavik have scored in each of their last 7 away matches.
KR Reykjavik have scored 2 goals or more in each of their last 5 home matches.
KR Reykjavik have conceded 2 goals or more in each of their last 7 away matches.
(12) 26
Vikingur R.
(12) 23
Breidablik
(12) 21Valur
The Segments Table is a visual representation splitting the teams into 5 segments. Each team is assigned to a specific segment, depending on the team's number of points. Each of the 5 segments spans one-fifth (20%) of the total points held by the team ranked 1st in the league. For each team, the number of matches played appears in green between brackets, and the number of points is displayed in black.
More statistics tables can be accessed from the 'Statistics' dropdown list on the league navigation menu.
After 72 matches played in the Icelandic league, a total of 227 goals have been scored (3.15 goals per match on average). The menus above provide access to league-level statistics and results analysis, including Iceland - Besta deild results and goal scoring stats such as clean sheets, average goals scored and goals conceded.
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