2nd consecutive home win for Keflavik. 2nd consecutive defeat for Fjolnir. 4th consecutive game where Keflavik scored. 2nd consecutive home game where Keflavik scored. 2nd consecutive game where Fjolnir conceded. 3rd consecutive game where Fjolnir scored. 3rd consecutive away game where Fjolnir scored. 4th consecutive game where Keflavik conceded. 2nd consecutive home game where Keflavik conceded.
To calculate the above duration values based on a total of 90 minutes, goals scored on the 45th minute and during added time of the first half are considered scored on the 45th minute, and goals scored on the 90th minute and during added time of the second half are considered scored on the 90th minute.
Outcome Surprise-Level
Points Per Game (before the match)
Keflavik at home
Fjolnir away
1.33
1.33
Outcome
Outcome surprise-level
Home win
50.0%
Scale: from 0 (less surprising) to 100 (more surprising)
Note: in the table above, to allow for averaging duration values based on a total of 90 minutes per game, goals scored on the 45th minute and during added time of the first half are all considered to be scored on the 45th minute, and goals scored on the 90th minute and during added time of the second half are also considered scored on the 90th minute.
In this example, Keflavik have been in the lead for an average duration of 28.7 minutes per match (based on a 90-minute match duration), which is longer than the average duration of 19.8 minutes per match during which their opponents were in the lead in those matches.
Non-crucial goals scored: goals scored that increased an existing lead, or decreased the opponent's existing lead.
Non-crucial goals conceded: goals conceded that decreased an existing lead, or increased the opponent's existing lead.
Note regarding the Goals giving the lead and the goals giving lead to opponent values: both the team and the opponent team might take the lead more than once during a single match,
so the total number of goals giving the lead to a team might be higher than the number of matches played by the team.
Lead-defending ability Keflavik have taken the lead 12 times and have conceded an equalizer on 5 instances, translating into a lead-defending rate of 58% (for an opponents' equalizing rate of 42%).
Equalizing ability Of the 12 times that Keflavik's opponents have taken the lead, Keflavik have managed to score an equalizer on 7 instances, translating into an equalizing rate of 58%.
Note: in the table above, to allow for averaging duration values based on a total of 90 minutes per game, goals scored on the 45th minute and during added time of the first half are all considered to be scored on the 45th minute, and goals scored on the 90th minute and during added time of the second half are also considered scored on the 90th minute.
In this example, Keflavik have been in the lead for an average duration of 29.7 minutes per match played at home (based on a 90-minute match duration), which is longer than the average duration of 17.7 minutes per match during which their opponents were in the lead in those matches.
Non-crucial goals scored: goals scored that increased an existing lead, or decreased the opponent's existing lead.
Non-crucial goals conceded: goals conceded that decreased an existing lead, or increased the opponent's existing lead.
Note regarding the Goals giving the lead and the goals giving lead to opponent values: both the team and the opponent team might take the lead more than once during a single match,
so the total number of goals giving the lead to a team might be higher than the number of matches played by the team.
Lead-defending ability (at home) In home matches, Keflavik have taken the lead 8 times and have conceded an equalizer on 4 occasions, translating into a home lead-defending rate of 50% (for an opponents' equalizing rate of 50%).
Equalizing ability (at home) Of the 6 times that Keflavik's opponents have taken the lead when Keflavik were playing at home, Keflavik have managed to score an equalizer on 4 occasions, translating into a home equalizing rate of 67%.
Note: in the table above, to allow for averaging duration values based on a total of 90 minutes per game, goals scored on the 45th minute and during added time of the first half are all considered to be scored on the 45th minute, and goals scored on the 90th minute and during added time of the second half are also considered scored on the 90th minute.
In this example, Keflavik have been in the lead for an average duration of 27.4 minutes per match played away (based on a 90-minute match duration), which is longer than the average duration of 22.6 minutes per match during which their opponents were in the lead in those matches.
Non-crucial goals scored: goals scored that increased an existing lead, or decreased the opponent's existing lead.
Non-crucial goals conceded: goals conceded that decreased an existing lead, or increased the opponent's existing lead.
Note regarding the Goals giving the lead and the goals giving lead to opponent values: both the team and the opponent team might take the lead more than once during a single match,
so the total number of goals giving the lead to a team might be higher than the number of matches played by the team.
Lead-defending ability (away) In away matches, Keflavik have taken the lead 4 times and have conceded an equalizer on 1 occasion, translating into an away lead-defending rate of 75% (for an opponents' equalizing rate of 25%).
Equalizing ability (away) Of the 6 times that Keflavik's opponents have taken the lead when Keflavik were playing away, Keflavik have managed to score an equalizer on 3 occasions, translating into an away equalizing rate of 50%.
Scoring rate: percentage of matches where the team scored at least one goal
Conceding rate: percentage of matches where the team conceded at least one goal
Goals scored / Goals conceded
Home
Away
All
GF over 0.5
67%
86%
75%
GF over 1.5
56%
57%
56%
GF over 2.5
44%
29%
38%
GF over 3.5
33%
14%
25%
GF over 4.5
22%
0%
12%
GA over 0.5
67%
86%
75%
GA over 1.5
44%
57%
50%
GA over 2.5
22%
43%
31%
GA over 3.5
11%
0%
6%
GA over 4.5
0%
0%
0%
GF: goals scored
GA: goals conceded
Total goals in Keflavik matches
SCORED + CONCEDED
Home
Away
All
Match total goals = 0
11%
0%
6%
Match total goals = 1
11%
0%
6%
Match total goals = 2
11%
29%
19%
Match total goals = 3
11%
14%
12%
Match total goals = 4
22%
29%
25%
Match total goals = 5+
33%
29%
31%
Match total goals = 0 or 1
22%
0%
12%
Match total goals = 2 or 3
22%
43%
31%
Match total goals = 4+
56%
57%
56%
Goal margins
WINNING MARGINS
1
2
3
4+
Home wins
2
0
0
2
Away wins
0
3
0
0
Home & Away wins
2
3
0
2
LOSING MARGINS
1
2
3
4+
Home defeats
1
0
1
0
Away defeats
1
1
1
0
Home & Away defeats
2
1
2
0
A majority of Keflavik's wins have been obtained with a margin of 2 goals or more (5 wins), while 2 of their wins had a one-goal margin.
A majority of Keflavik's defeats had a margin of 2 goals or more (3 defeats), while 2 of their defeats had a one-goal margin.
Home vs Away comparisons
Home / Away points
Home
Away
% Points
60%
40%
Home / Away PPG
Points Per Game at Home (PPGH)
1.67
Points Per Game Away (PPGA)
1.43
Home / Away goals
Home
Away
% Goals scored
62%
38%
% Goals conceded
50%
50%
League average
52%
48%
Half-time lead
Half-time
Home
Away
Total
Leading at HT
3
2
5
31%
Drawing at HT
4
3
7
44%
Losing at HT
2
2
4
25%
Total
9
7
16
Corners For
Avg
2.5+
3.5+
4.5+
5.5+
6.5+
Home
5.89
100%
78%
56%
56%
56%
Away
6.29
100%
86%
71%
57%
57%
Total
6.06
100%
81%
62%
56%
56%
Corners Against
Avg
2.5+
3.5+
4.5+
5.5+
6.5+
Home
5.56
89%
78%
67%
56%
33%
Away
2.86
57%
29%
29%
14%
0%
Total
4.38
75%
56%
50%
38%
19%
Total corners (team + opponents)
Avg
9.5+
10.5+
11.5+
12.5+
13.5+
Home
11.44
78%
78%
56%
44%
11%
Away
9.14
43%
29%
0%
0%
0%
Total
10.44
62%
56%
31%
25%
6%
The average of 10.44 total corners for Keflavik refers to how the corner stats evaluate the total number of corners per match (corners awarded + corners conceded) in matches involving the team this season in Iceland - 1. Deild.
Note: in the table above, to allow for averaging duration values based on a total of 90 minutes per game, goals scored on the 45th minute and during added time of the first half are all considered to be scored on the 45th minute, and goals scored on the 90th minute and during added time of the second half are also considered scored on the 90th minute.
In this example, Fjolnir have been in the lead for an average duration of 23.5 minutes per match (based on a 90-minute match duration), which is lower than the average duration of 31.0 minutes per match during which their opponents were in the lead in those matches.
Non-crucial goals scored: goals scored that increased an existing lead, or decreased the opponent's existing lead.
Non-crucial goals conceded: goals conceded that decreased an existing lead, or increased the opponent's existing lead.
Note regarding the Goals giving the lead and the goals giving lead to opponent values: both the team and the opponent team might take the lead more than once during a single match,
so the total number of goals giving the lead to a team might be higher than the number of matches played by the team.
Lead-defending ability Fjolnir have taken the lead 13 times and have conceded an equalizer on 11 instances, translating into a lead-defending rate of 15% (for an opponents' equalizing rate of 85%).
Equalizing ability Of the 16 times that Fjolnir's opponents have taken the lead, Fjolnir have managed to score an equalizer on 7 instances, translating into an equalizing rate of 44%.
Note: in the table above, to allow for averaging duration values based on a total of 90 minutes per game, goals scored on the 45th minute and during added time of the first half are all considered to be scored on the 45th minute, and goals scored on the 90th minute and during added time of the second half are also considered scored on the 90th minute.
In this example, Fjolnir have been in the lead for an average duration of 16.8 minutes per match played at home (based on a 90-minute match duration), which is lower than the average duration of 35.9 minutes per match during which their opponents were in the lead in those matches.
Non-crucial goals scored: goals scored that increased an existing lead, or decreased the opponent's existing lead.
Non-crucial goals conceded: goals conceded that decreased an existing lead, or increased the opponent's existing lead.
Note regarding the Goals giving the lead and the goals giving lead to opponent values: both the team and the opponent team might take the lead more than once during a single match,
so the total number of goals giving the lead to a team might be higher than the number of matches played by the team.
Lead-defending ability (at home) In home matches, Fjolnir have taken the lead 4 times and have conceded an equalizer on 4 occasions, translating into a home lead-defending rate of 0% (for an opponents' equalizing rate of 100%).
Equalizing ability (at home) Of the 7 times that Fjolnir's opponents have taken the lead when Fjolnir were playing at home, Fjolnir have managed to score an equalizer on 1 occasion, translating into a home equalizing rate of 14%.
Note: in the table above, to allow for averaging duration values based on a total of 90 minutes per game, goals scored on the 45th minute and during added time of the first half are all considered to be scored on the 45th minute, and goals scored on the 90th minute and during added time of the second half are also considered scored on the 90th minute.
In this example, Fjolnir have been in the lead for an average duration of 29.4 minutes per match played away (based on a 90-minute match duration), which is longer than the average duration of 26.7 minutes per match during which their opponents were in the lead in those matches.
Non-crucial goals scored: goals scored that increased an existing lead, or decreased the opponent's existing lead.
Non-crucial goals conceded: goals conceded that decreased an existing lead, or increased the opponent's existing lead.
Note regarding the Goals giving the lead and the goals giving lead to opponent values: both the team and the opponent team might take the lead more than once during a single match,
so the total number of goals giving the lead to a team might be higher than the number of matches played by the team.
Lead-defending ability (away) In away matches, Fjolnir have taken the lead 9 times and have conceded an equalizer on 7 occasions, translating into an away lead-defending rate of 22% (for an opponents' equalizing rate of 78%).
Equalizing ability (away) Of the 9 times that Fjolnir's opponents have taken the lead when Fjolnir were playing away, Fjolnir have managed to score an equalizer on 6 occasions, translating into an away equalizing rate of 67%.
Scoring rate: percentage of matches where the team scored at least one goal
Conceding rate: percentage of matches where the team conceded at least one goal
Goals scored / Goals conceded
Home
Away
All
GF over 0.5
62%
89%
76%
GF over 1.5
12%
56%
35%
GF over 2.5
0%
56%
29%
GF over 3.5
0%
22%
12%
GF over 4.5
0%
0%
0%
GA over 0.5
100%
89%
94%
GA over 1.5
75%
67%
71%
GA over 2.5
50%
56%
53%
GA over 3.5
12%
11%
12%
GA over 4.5
12%
11%
12%
GF: goals scored
GA: goals conceded
Total goals in Fjolnir matches
SCORED + CONCEDED
Home
Away
All
Match total goals = 0
0%
0%
0%
Match total goals = 1
0%
11%
6%
Match total goals = 2
38%
11%
24%
Match total goals = 3
25%
22%
24%
Match total goals = 4
12%
0%
6%
Match total goals = 5+
25%
56%
41%
Match total goals = 0 or 1
0%
11%
6%
Match total goals = 2 or 3
62%
33%
47%
Match total goals = 4+
38%
56%
47%
Goal margins
WINNING MARGINS
1
2
3
4+
Home wins
0
0
0
0
Away wins
1
0
1
0
Home & Away wins
1
0
1
0
LOSING MARGINS
1
2
3
4+
Home defeats
2
2
1
1
Away defeats
2
0
1
0
Home & Away defeats
4
2
2
1
A majority of Fjolnir's defeats had a margin of 2 goals or more (5 defeats), while 4 of their defeats had a one-goal margin.
Home vs Away comparisons
Home / Away points
Home
Away
% Points
17%
83%
Home / Away PPG
Points Per Game at Home (PPGH)
0.25
Points Per Game Away (PPGA)
1.11
Home / Away goals
Home
Away
% Goals scored
23%
77%
% Goals conceded
49%
51%
League average
52%
48%
Half-time lead
Half-time
Home
Away
Total
Leading at HT
2
4
6
35%
Drawing at HT
3
2
5
29%
Losing at HT
3
3
6
35%
Total
8
9
17
Corners For
Avg
2.5+
3.5+
4.5+
5.5+
6.5+
Home
3.25
50%
50%
38%
25%
12%
Away
5.44
89%
89%
78%
56%
56%
Total
4.41
71%
71%
59%
41%
35%
Corners Against
Avg
2.5+
3.5+
4.5+
5.5+
6.5+
Home
8.00
100%
100%
88%
88%
62%
Away
7.11
89%
89%
78%
78%
56%
Total
7.53
94%
94%
82%
82%
59%
Total corners (team + opponents)
Avg
9.5+
10.5+
11.5+
12.5+
13.5+
Home
11.25
62%
50%
38%
25%
25%
Away
12.56
89%
89%
67%
67%
44%
Total
11.94
76%
71%
53%
47%
35%
The average of 11.94 total corners for Fjolnir refers to how the corner stats evaluate the total number of corners per match (corners awarded + corners conceded) in matches involving the team this season in Iceland - 1. Deild.
The Fjolnir score with the most occurences in home matches during the season in the league has been 1-1 so far (2 times).
The Fjolnir score with the most occurences in away matches during the season in the league has been 3-3 so far (3 times).
Half-time at home
0-0
2
25%
0-3
1
12%
0-2
1
12%
1-1
1
12%
0-1
1
12%
2-0
1
12%
1-0
1
12%
Half-time away
1-1
2
22%
2-3
1
11%
1-2
1
11%
0-2
1
11%
2-1
1
11%
0-1
1
11%
2-0
1
11%
1-0
1
11%
This season in the league
Fjolnir have failed to win in their last 6 matches.
Fjolnir have scored in each of their last 7 matches.
Fjolnir conceded at least one goal in each of their 8 home matches.
Fjolnir have scored in 8 of their 9 away matches.
83% of Fjolnir's points have been earned away.
Fjolnir have scored 77% of their goals away.
Fjolnir have lost 6 of their 8 home matches.
Fjolnir have failed to win in their last 8 home matches.
Fjolnir failed to keep a clean sheet in each of their last 8 home matches.
Fjolnir have scored 2 goals or more in each of their last 3 away matches.
Fjolnir have scored 27% of their goals in the first 15 minutes.
22% of Fjolnir's conceded goals occurred in the first 15 minutes.
34% of Fjolnir's conceded goals occurred after the 75th minute.
(17) 37
Njardvik
(17) 33
IR Reykjavik
(17) 32
Throttur R.
(17) 30
Thor Akureyri
(17) 30
HK Kopavogur
The Segments Table is a visual representation splitting the teams into 5 segments. Each team is assigned to a specific segment, depending on the team's number of points. Each of the 5 segments spans one-fifth (20%) of the total points held by the team ranked 1st in the league. For each team, the number of matches played appears in green between brackets, and the number of points is displayed in black.
More statistics tables can be accessed from the 'Statistics' dropdown list on the league navigation menu.
After 101 matches played in the Icelandic 1. deild league, a total of 347 goals have been scored (3.44 goals per match on average). The menus above provide access to league-level statistics and results analysis, including Iceland - 1. Deild results and goal scoring stats such as clean sheets, average goals scored and goals conceded.
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